By default, movies are sorted by year in descending order.

Two estranged college friends reunite in later life, triggering a series of events that could alter their lives forever.

In near future Brooklyn, an ad executive uses a new augmented reality technology to conduct an affair with his best friend's girlfriend...sort of.

it's about peak experience and what it means to be human

In a mysterious and remote snowy outpost, Matt and Potter share a Christmas meal together... the rest is a "genuinely unsettling" mind/body conundrum.

A coder experiences psychological issues while he works on a philosophical problem disguised as a program and falls in love with a Virtual Reality world.

Tron: Legacy
Tron: Legacy (2010)
A: 2.2 Q: 3.7 R: 3.1

Although not as groundbreaking as the original "Tron," CLU and the ISOs in this sequel continue to be great examples for AI and computational neuroscience.

Surrogates explores a world in which humans have no direct social contact with each other, instead using artificial proxies for all of their interactions.

Aggressive interplanetary miners clash with indigenous aliens. We engineer alien bodies controlled remotely; aliens can plug their brains into stuff.

Sleep Dealer
Sleep Dealer (2008)
A: 0.0 Q: 0.0 R: 0.0

Adventure story in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and robots.

After a mortal accident, in the last seconds of his life, a boy "dreams" about himself, his life and his lover in a surrealistic expansion of space, time, logic

Matrix Revolutions, The
Matrix Revolutions, The (2003)
A: 2.3 Q: 3.6 R: 2.9

A standoff between AI and what remains of humanity.

Matrix Reloaded, The
Matrix Reloaded, The (2003)
A: 2.2 Q: 3.5 R: 3.0

A gifted hacker attempts to free humanity from its artificial prison.

Avalon (2001)
A: 3.0 Q: 4.0 R: 3.8

A virtual reality video game is so enthralling that players become addicted, and the game has been outlawed. A hardcore gamer tries to see how far she can go.

Near future: Thomas is severely agoraphobic and resorts to immersive VR technologies to fulfill his social and physical needs. Until love gets in the way

Are we living in a computer-generated parallel world?

eXistenZ (1999)
A: 3.6 Q: 4.3 R: 3.9

A virtual-reality game is controlled by peoples' minds.

Artificial intelligence has imprisoned humanity in a simulation.

Intelligence enhancing drugs and virtual reality simulations transform a gardener.

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